Atomic Ray Tracer

I am writing a cross-platform, real-time ray tracer with the hopes of integrating it into the GroundZer0 Engine. The aim is to have it be able to run efficiently on an average system as an alternative to OpenGL rendering. The added photo-realism of ray tracing will make it a better graphic alternative for video games, although the added computational stress of ray tracing makes this a difficult technique to use in a real-time scenario. I am not planning on starting this project until after the GroundZer0 Engine is complete and Alone is released into Beta testing.